The apps they open every day.
We take a mobile app end to end: the design, the native build for both platforms, the store release, and the updates that keep it working as iOS and Android move underneath it. One team, answerable for all of it.
What we build.
Native apps for iOS and Android: the design, the backend they talk to, and the release infrastructure that gets them out and keeps them there.
- 01Consumer apps for payments, lending and anything with a balance in it.
- 02Apps that have to work offline and reconcile once the connection returns.
- 03Sign-in and security: biometrics, device binding and secure storage on the handset.
- 04Rebuilds of apps that have drifted out of store compliance or off supported OS versions.
- 05The release side: store submissions, staged rollouts and the reviews that go with them.
A mobile app is never finished the way a website can be. Every year both platforms change something that would break it if nobody were watching. We plan for that at the start rather than meeting it as a surprise.
What you get.
- 01The app on your own phoneOnce a feature is genuinely ready to try, it goes to your device through TestFlight and the Play console. We would rather wait until there is something worth your time than hand you a build that is half-drawn.
- 02Tested on real devicesAutomated tests on the logic and the critical journeys, then a pass by hand on real handsets, including the old and cheap ones a good share of your users are holding.
- 03Crash and performance reportingIn place from the first release, so a bad build shows up within hours instead of arriving as a one-star review a fortnight later.
- 04The release runbook, written downArchitecture decisions, the release runbook and how the store accounts and certificates are set up. Nothing important stays only in someone’s head.
- 05Store accounts in your nameYour App Store and Google Play accounts, your signing certificates, your repository. We run them and we answer for them, but they are yours from the first day.
- 06We keep up with the platformsOS releases, store policy changes and the things that break at three in the morning. We stay on it rather than closing the project.
Built for the worst phone in the room.
Most people meet a financial product on a phone, usually daily, often on a train or in a basement with one bar of signal. An app that only feels good on a new handset on office wifi is an app that feels broken to a large part of your users. We test on old devices and throttled connections, because that is where the reviews come from, and we treat a slow screen as a defect rather than a fact of life.
Questions, answered.
We do. Store review is part of the job, not an obstacle we hand back to you. If a submission is rejected we read the decision, fix the cause and resubmit, and you hear what happened from us rather than noticing the date slip.
Usually, though rarely on the same day. Which goes first depends on where your users already are, and we would look at your own numbers rather than guess. Building one properly costs less than building two badly at once.
We decide it per project. Where an app leans on the camera, background sync, biometrics or heavy animation, native usually earns its cost. Where it is mostly forms and lists, a shared codebase can be the better call. We show you the trade-off for your app instead of applying a house rule.
Yes. We start by getting it building on our own machines and reading its crash reports, because those two things say more about the state of an app than any document will. Then we tell you plainly whether it is worth continuing or worth restarting.
Both platforms ship a major OS release every year and change store policy more often than that. We keep the app current, watch the crash and performance numbers, and ship the updates that keep it in the stores. An app nobody maintains stops working. It just takes a while.
Tell us about your app.
What should it do, and who will be using it? If there is an app already, send us a link. You’ll get questions back, a rough shape and a price range.